A century after the Grey Bloom swallowed the old world, the ruins of Greenwater
A century after the Grey Bloom swallowed the old world, the ruins of Greenwater Valley remain uncharted and dangerous. The protagonist is Mara Venn, a cartographer hired to map the dead zones for the salvage guilds—but the bloom is not dead, the valley remembers, and every faction wants her map for itself. Exploration, survival, and hard choices about what gets written down define the journey.
0
Plays
5
Characters
8
Events
Story Backstory
The introduction and setting of the world, including its history.
A century after the Grey Bloom swallowed the old world, the ruins of Greenwater Valley remain uncharted and dangerous. The protagonist is Mara Venn, a cartographer hired to map the dead zones for the salvage guilds—but the bloom is not dead, the valley remembers, and every faction wants her map for itself. Exploration, survival, and hard choices about what gets written down define the journey.
Characters (5)
Characters in this story. You will choose who to play as when you start.
Mara Venn
protagonist
Pella
Hearthward guide
Corvus Arkell
ArkCorp director
Sable
rival salvager
Tamsin
Warden captain
Key Events (8)
Event 1
Event 1
Event 2
Event 2
Event 3
Event 3
Event 4
Event 4
Event 5
Event 5
Event 6
Event 6
Event 7
Event 7
Event 8
Event 8